Embedded Difficulty Adjustment in Games

I have definite limits when it comes to playing a video game. In my experience, when I’m playing a platformer or a puzzle game, sometimes I hit a brick wall. For some games, I just don’t have the skill to get past that brick wall. At that point I usually give up, discouraged, and move on to another game.
Jenova Chen (pictured above… yeah, that’s not me you fools) proposes another possibility for handicapped gamers such as myself: EDA (Embedded Difficulty Adjustment). Check out this interview by Joystiq.
Solid State Hard Drives

With the impending extinction of the platter-based hard drive (and by “impending” I’m predicting maybe about the same amount of time the “floppy” drive went out of fashion), the number of moving parts in my dream laptop is now down to two: the optical drive and the cooling fans.
By that time, I’m sure my definition of “the dream laptop” will have changed 127 times.
Succumbing to the Dark Side, Part 2

I can’t believe that we’re just waiting for Apple’s Marketing Team. It will be mine. Oh yes. It will be mine.
