Japanese Game Shows Take 2
- Hand Walk I, II, IIIA, IIIB — Obstacle course where competitors walk on their hands. This course has a break zone. Between IIIA and IIIB, the Conveyor Belt was changed to Bamboo Bridge.
- Like a Pierrot I, II, III, IV, V — Obstacle course where competitors ride a unicycle. This event has the most victories.
- Super Rider I, II, III — Obstacle course where competitors ride a bicycle.
- Skeboarder — Obstacle course where competitors ride a skateboard. This course has a break zone.
- Bamboo Derby I, IIA, IIB, III — Obstacle course where competitors walk on stilts. Between IIA and IIB, Green Mountain was changed to Snow Mountain.
- Kangaroo — Obstacle course where competitors use a pogo stick. Has a break zone.
- Giant Ball — Obstacle course where competitors stay atop a 5-foot-wide ball.
- Ottoto 9 — Obstacle course where competitors balance a metal pole on two fingers. Letting the pole fall or touch any metal obstacle results in failure. This course has a break zone. This course has been conquered by one person.
- Super Helico — Obstacle course involving a radio-controlled helicopter. This course has a break zone to allow the copter’s batteries to be replaced.
- Neko de Drive — Obstacle course involving a man transporting a woman on a wheelbarrow that looks like a cat. The contestants have 60 seconds to complete the first four obstacles and reach the break zone. After that, the time is unlimited.
- Quick Muscle — Two competitors have to do as many push-ups as they can in 3 minutes. The one who does more at the end of 3 minutes is declared the champion.
- Muscle Gym — Two competitors have to do as many sit-ups, back extensions, and push-ups as they can in 3 minutes.
- Athletic Love — Two people of a couple stand at either end of a bridge-like construct. They have 60 seconds to reach the center without falling off or using their hands.
- Sponge Bridge I, II — Competitors have to walk atop three rows of giant foam blocks, each harder than the last. KUNOICHI‘s third stage obstacle, Domino Hill, is similar to this event.
- Daruma 7 — A ‘daruma’ sits atop a stack of 7 blocks. Competitors use a sledgehammer to knock out each block from the bottom up without letting the ‘daruma’ fall off.
- Super Daruma — Modified version of Daruma 7 which has 9 blocks to knock out instead of 7.
- Daruma 7 Ace — Modified version of Daruma 7 which the blocks start out small and get larger.
- Extra Kendama — Competitors play with a life-size kendama. They have 60 seconds to swing the ball onto the large cup, then onto the small cup, and finally onto the central spike.
- Seesaw 60 — Two people stand atop a giant seesaw. They have 60 seconds to move a 10-kg barrel from one side to the other without letting either end of the seesaw touch the floor. A third person gets to call out advice to the other two people.
- Banzai 90 — A 6-person team has 90 seconds to launch one of their own onto each of four padded logs hanging several feet above the floor.
On the G4 network.
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